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Fallout 76 no mods
Fallout 76 no mods










It was a departure for the designers working on Fallout 76 too, said Chris Mayer, the game’s development director. “It’s really: ‘The bombs fell, people were trying to live their lives here and recover and exist, and then they disappeared.’ And listening to those survivors’ holotapes really gives you a lot of that NPC character and flavor, without NPCs, in a way that I didn’t expect.” Bethesda Game Studios/Bethesda Softworks “When I was thinking of, at first it was, ‘The bombs fell, nothing happened, and then I emerged from the vault,’” Hines said. “I mean, it’s definitely different like, you’re not getting some of those personalities and so forth.”īut Hines thinks there’s still a narrative justification for a design choice this drastic, and it’s peculiar to Fallout’s canon.

fallout 76 no mods

Like, ‘I’m going to try it, and I’m going to see. “It’s one that Todd and I spent no small amount of time talking about, just the two of us, for me to wrap my head around and understand,” he said. And Hines said he needed some convincing, too. But implicit in all of this is that Hines and Bethesda Game Studios really want people to try a role-playing game this way before talking about what they don’t like about it. Fallout fans are ready to ‘fix’ Fallout 76 How Fallout 76 handles combat with VATS Fallout 76’s big multiplayer question: Who is in charge of the story?












Fallout 76 no mods